A mossy water and rock laden texture entirely created and rendered within Substance Designer 5, displayed in real time.
Due to the node based workflow it has the ability to be easily randomized or have the output size change as necessary.
Utilizes Base Color, Normal, Metallic, Roughness, Height/Displacement, and Ambient Occlusion maps.
Due to the node based workflow it has the ability to be easily randomized or have the output size change as necessary.
Utilizes Base Color, Normal, Metallic, Roughness, Height/Displacement, and Ambient Occlusion maps.