Maya/Unreal VFX Particles & Simulations Tests

Some Particle and VFX work done in Maya and Unreal Engine 4.

Maya

Front view:



Back view:



Within Maya I created a dynamic snow and cloth simulation.

- For the snow I used a standard nparticle emitter and made sure the snow had self and object collision as well as the ability to "melt" over time.
- The cloth is an ncloth plane with several constrained vertices to keep the object in place. It also has various sections that are able to rip or tear based on how hard another object collides with it.

Both objects are dynamically affected by wind and turbulence as well.

Used mostly as a quick refresher on dynamics in Maya, as well as possible particle effect ideas for a future project in UE4.



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Unreal Engine 4

Real time video in engine:


The above video is showing off some of the previously created  Forest Project assets moved into and then lit in Unreal Engine 4 with different VFX. All assets and particles are rendered in real time.

- The sparks are created from a standard emitter which have dynamic collision and emit their own light.
- The falling leaves (with better visibility images further below) are the main particle effect I wanted to be present in this scene. The leaves also have their own object based collision that can be turned off as needed.
- The paint effect is a GPU emitter that uses scene depth collision and is meant to mimic a splattering paint effect from a brush in a 3D space. The actual rotation and splatter effect is created with the help of a vector field included in UE4. 




Images:


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