Unreal Engine 4:
I wanted to challenge myself to see how far in a project I could get over one week using only free time I had each night after work, which ended up around ~25 hours.
The inspiration behind this was the Giant's Causeway (and other similar locations of Basalt Pillars). I've always loved the contrast behind the strong geometric look paired with other natural organic shapes.
What I Was Able to Accomplish (With Time Breakdown):
General Planning:
Basic Layout Sketches & Reference Gather : 5 hrs
Models:
Single Variation - Basalt Pillar [Zbrush] : 3 hrs
Single Variation - Vine; attaches to pillar [Zbrush] : 2 hrs
Materials:
Basalt; for basalt pillars [Substance Painter/Designer] : 4 hrs
Moss; for vertex blending (was in progress) [Substance Designer] : 1.5 hrs
Leaf; entirely procedural generated [Substance Designer] : 7 hrs (including parameter expose/setup for in-engine variation)
Unreal Engine 4:
General Terrain : 2 hrs
Basic/Test lighting set up : 2 hrs
What I Additionally Had Planned:
Models:
Two+ Variation - Basalt Pillar
Two+ Variation - Vine
Three+ Variation - Rocks (Med-Large)
Three+ Variation - Rocks (Small)
Materials:
Grass; generated from same material used for leaf
Vine; for vine variations
Sand; for the beachfront
Rocky Sand; for additional vertex blending/variation
Rock; for the rock variations & vertex blending
Unreal Engine 4:
Water Shader/Material
Finalize Terrain, Placement, Lighting, Post Processing
Potential of small VFX additions
I've included some images from the process below: