Kitchen Environment:
The
inspiration behind this environment was a kitchen created in the 1950's
that has been lived in and upgraded over time. A large amount of
reference and inspiration came from houses aged around the 1950's and
late 1970's - early 1980's.
While
working on the environment early on it began to take on a more rustic
look from those time periods, which I then intentionally continued with
moving forward to help everything within the environment feel more
cohesive.
I
also chose to challenge myself with this environment using only
materials that I had created in Substance Designer while also pushing to
get the most versatility out of them as possible (without making the
material too heavy or complicated).
The
finished environment uses ~8 different materials which I was able to
use across multiple objects after setting up any parameters I needed
within SD to change the materials in real time.
The star of this environment in my opinion would be the wood material. Within the single material (and all the parameters I set up in SD) created, I was able to get a wide variety of output with real time feedback to help all the wood feel cohesive, yet also help it feel distinct.
The
final render is done in Marmoset Toolbag 3 with several of the
screenshots containing at least some post processing. A few others were
taken without any post processing enabled to help with overall scene
visibility.