Kitchen


Kitchen Environment: 
The inspiration behind this environment was a kitchen created in the 1950's that has been lived in and upgraded over time. A large amount of reference and inspiration came from houses aged around the 1950's and late 1970's - early 1980's. 

While working on the environment early on it began to take on a more rustic look from those time periods, which I then intentionally continued with moving forward to help everything within the environment feel more cohesive.

I also chose to challenge myself with this environment using only materials that I had created in Substance Designer while also pushing to get the most versatility out of them as possible (without making the material too heavy or complicated).
The finished environment uses ~8 different materials which I was able to use across multiple objects after setting up any parameters I needed within SD to change the materials in real time.

The star of this environment in my opinion would be the wood material. Within the single material (and all the parameters I set up in SD) created, I was able to get a wide variety of output with real time feedback to help all the wood feel cohesive, yet also help it feel distinct.

The final render is done in Marmoset Toolbag 3 with several of the screenshots containing at least some post processing. A few others were taken without any post processing enabled to help with overall scene visibility.


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