UE4 Stylized Shader

Post-Process Shader: 

I wanted to try and expand my knowledge of Unreal Engine by creating my own post-process shader from within the engine. The goal was to focus on providing a stylized result and trying to push readability of the assets within the scene while learning about shader creation.

Assets used within the scene are pulled from the Soul Cave asset pack provided by Epic.



Without Shader: 


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