Unreal Engine 4:
I decided to give myself a 4 hour model/texturing challenge. I didn't want something too complicated because I wanted to be able to complete it within the limited time frame, so I also chose not to worry about poly/vertex count for this challenge.
The mesh itself was modeled and UV'd in Maya, the material created in substance designer, and then sent to Unreal Engine 4 for a quick turn table render.