Yoshi Timed Challenge


Unreal Engine 4: 

I decided to give myself a 4 hour model/texturing challenge. I didn't want something too complicated because I wanted to be able to complete it within the limited time frame, so I also chose not to worry about poly/vertex count for this challenge.

The mesh itself was modeled and UV'd in Maya, the material created in substance designer, and then sent to Unreal Engine 4 for a quick turn table render. 

  
  
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