Abandoned (MegaScans powered mini environment):
For this piece I wanted to focus on placing and lighting a small environment in Unreal Engine 4 without having to manually create all of my own assets (so that I could reproduce a more studio-centric setting with assets created by "other team members"). I accomplished this by using 3D scanned assets created by MegaScans and provided for free use by Epic.
I manually hand placed all assets, lit the scene, and set up post processing to provide the results you see here.
I manually hand placed all assets, lit the scene, and set up post processing to provide the results you see here.