Graduate environment and lighting reel
Breakdown:
1. Temple
Modeled and textured in 3DS Max with normals created in Crazybump and then taken into UDK and placed to create a large two story level and underground maze. Pieces were created with a low poly budget in mind. All assets created and lit by me except for the flame found on the torches.
2. Aftermath
Low poly environment modeled in Maya with UVs unwrapped in 3DS Max. All assets created and lit by me.
3. Abandoned
Modeled and textured in Maya. All assets lit and created by me.
4. Gage's City
Environment created in Maya and unwrapped in 3DS Max for a team assignment where I was the lead environment and lighting artist. Environment was creating with a specific style in mind. All assets created and lit by me except for the tile-able brick texture.
5. Ram Skull
Low poly art asset sculpted in ZBrush then retopologized and taken into 3DS Max for UV unwrapping and map bakes, then Marmoset for normal map baking and finally into Marmoset for real time rendering. Created entirely by me.
6. Budding Tree
Sculpted in ZBrush and poly painted, created entirely by me.